Operators
Who is Tel-Rea Vokoss?
A Tognath Jedi Padawan — the only Jedi Padawan Operator in the game, and the only one whose Specialization can never be changed or added to.
- Confidence
- Confirmed
- Verified
- 15 August 2026
- Version
- pre-release (no retail build)
The short answer
A Tognath Jedi Padawan — the only Jedi Padawan Operator in the game, and the only one whose Specialization can never be changed or added to.
In full
What that means when you are planning
She joined Zero Company to honour her fallen Master, and carries the cybernetic augmentations and breathing apparatus her species requires.
Her class is Jedi Padawan, one of the exotic classes, and it is exclusive to her — she cannot take one of the eight standard Specializations, as a primary or a secondary, and nobody else can take hers. Where other Operators gain a second class mid-campaign she invests in Force Pull, Lightsaber Throw and Elegant Weapon instead. Her kit is close-range battlefield control: Force Push moves enemies and can strip their cover, Shockwave does it to every nearby enemy at once, and Noble Stance is an aimed deflection shield whose chance rises with the Action Points spent on it.
Her fixed Talent, Strong with the Force, gives her Harmony at the start of every turn — up to six stacks, each worth 4% deflection and 4 lightsaber damage. It is a per-turn allowance rather than something that builds across a fight, so she is at full strength from turn one and waiting does not make her stronger.
The deflection stacks up a long way: 30% base from Padawan Training, 24% from six Harmony, and 10% more for each Action Point spent on Noble Stance, which reaches roughly 84% against fire from the direction she is facing — and reflects what it stops. The tension is that a Lightsaber Strike consumes three Harmony, so damage and protection come out of the same pocket.
What we don't know yet
The game has not been released. These are open questions we have chosen not to guess at.
- Force Push's cost, range and push distance — a figure of 6 Advantage circulates but traces only to fan sites.
- How much damage a reflected shot deals.
- How many Harmony stacks she starts with at the ranks below the highest.
- Whether unspent Harmony carries into the next turn, or is simply replaced.
Next
Related questions
- Is Tel-Rea Vokoss the only Jedi in Zero Company?
- She is the only Jedi Padawan Operator, and the Jedi Padawan class is restricted to her.
- How many classes does Zero Company have?
- Eight standard Specializations any recruit can take, plus exotic classes locked to droids or specific characters.
- Is the lightsaber a weapon type in Zero Company?
- Unknown. Tel-Rea Vokoss plainly fights with one, and no source says whether it occupies the weapon slot.
Where this is covered properly
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Star Wars Zero Company — game announcement
StarWars.com · Tier 1 — Official · accessed 6 August 2026
Supports: Operator one-line descriptions — Cly Kullervo as a Mandalorian gunslinger of clan Verminoth, Luco Bronc as a sharpshooter, Trick as a clone soldier, Tel as a Tognath Jedi Padawan; the Den on the Ring of Kafrene; the Caisson piloted by M-3VO
- Tel-Rea Vokoss — Star Wars Databank
StarWars.com · Tier 1 — Official · accessed 6 August 2026
Supports: Tognath Jedi Padawan honouring her late Jedi Master
- Is Z-COM our new X-COM? Star Wars Zero Company gameplay deep dive
ChristopherOdd · Tier 3 — Hands-on preview · accessed 11 August 2026
Supports: 2:13–13:51 — Sweeping Salvo at 4 Advantage with three uses per mission; Hawks granting an ally 1 AP for 3 Advantage; Combat Recon granting 1 Advantage per unit scanned; the Grit Talent's stacking invulnerability; Heavy attacks taunting; the droideka ray shield; the Scout's Spotted status; Defense as flat damage reduction
- All Companion Abilities & Skills | Star Wars Zero Company
Dantics · Tier 3 — Hands-on preview · accessed 20 August 2026
Supports: 1:05–3:40 Kabb — starts Scoundrel; Uppercut costs 1 AP plus travel, once per turn, and refunds every point spent on a kill. 5:05–7:00 Trick — starts Soldier; For My Brothers rank by rank: half health, full health, no Injury, then an immediate stand-up refunding 1 AP. 7:02–8:34 Jae — starts Assault, changeable; Final Shot fires once per turn at 4 health or less, rising to 10, cannot miss, and is inactive while she is dead. 8:34–13:50 Tel-Rea — Specialization cannot be changed; Padawan Training's 30% base deflection; Harmony at 4% per stack to six; Noble Stance at +10% per AP; Lightsaber Strike at +4 damage per stack, consuming three; Shockwave at 6 Advantage; Force Meditations in place of Utilities, one slot rising to three; Force Pull, Lightsaber Throw and Elegant Weapon in place of a second Specialization. 13:50–17:55 Cly — Specialization cannot be changed, but dual Specialization adds any of the eight; +3 base Defense from Mandalorian armour; Combat Jump at 2 Advantage and no AP, triggering neither Overwatch nor retaliation; Ruthless at +2 critical damage rising to +6; Electro Web Dart at 2 Advantage; Electro Web Surge detonating on every darted target and ignoring Defense. 17:55–20:05 Luco — starts Sharpshooter; Combat Gas at 2 Advantage, no AP, once per battle, granting Sharpened Senses stacks worth +5% hit and +1 ranged damage each, two rising to six, one consumed per ranged attack. 20:05–21:15 Astromechs — three Utility slots, no blaster, an Action Point handed to another Operator, and an extra passive, ability and Ultimate at dual Specialization