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Zero Company Builds

Talent

Zero Company Sabotage Talent

Detonates any explosive object on the battlefield for 2 Advantage, without spending an Action Point.

Confirmed
Confidence
Confirmed
Verified
14 August 2026
Version
pre-release (no retail build)

Quick answer

Triggers an explosive object anywhere on the field for 2 Advantage instead of Action Points. Higher ranks raise the number of uses per combat.

Available to
Any Custom Operator
Cost
Advantage
First rank
Once per combat.
Max rank
Unlimited uses per combat.
Tags
explosives, advantage-spender, multi-target

Build value

What this Talent is actually for

Two Advantage is the cheapest purchase in the game, and because it costs no Action Point it is free damage bolted onto a turn that was already full. Explosive objects are on essentially every map, so it rarely has nothing to hit. Its ceiling is set by the maps rather than the Talent: unlimited uses only matter where there are enough objects to be worth detonating, and there usually are not.

Pairings

Specializations it combines with

A Talent is chosen separately from a class, so these are combinations you assemble yourself rather than anything the game groups for you.

  • Scout

    Combat Recon banks Advantage faster than any other source, and 2 per detonation is the cheapest thing in the game to spend it on.

  • Soldier

    Both answer grouped enemies with area damage, and Sabotage covers the turns when Rocket Strike's cost is out of reach.

  • Heavy

    Bulwark gathers enemies into one area; an explosive object inside that area becomes a second area attack for 2 Advantage.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • The uses per combat at the middle rank.
  • How much damage a detonated object does, and whether it varies by object.
  • Whether detonation can be triggered outside line of sight.

Other Talents

Sources