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Zero Company Builds

Talent

Zero Company Espionage Talent

Bonus Intel at the end of combat — the currency that Operations are committed with.

Confirmed
Confidence
Confirmed
Verified
14 August 2026
Version
pre-release (no retail build)

Quick answer

Grants bonus Intel at the end of a combat mission the Operator fought in.

Available to
Any Custom Operator
Cost
Passive — no cost
First rank
+5 Intel.
Max rank
+12 Intel.
Tags
economy

Build value

What this Talent is actually for

The same trade as Thievery, against a currency that is scarcer early. Intel is what commits an Operator to an Operation, and Operations expire on the campaign clock — so the binding constraint in the opening cycles is usually Intel rather than Credits, which makes this the better of the two rewards to take first. The trade reverses as the campaign goes on and combat gets harder.

Pairings

Specializations it combines with

A Talent is chosen separately from a class, so these are combinations you assemble yourself rather than anything the game groups for you.

This Talent pairs with no Specialization in particular. It buys an out-of-combat reward rather than fighting power, so the question it raises is whether the slot is worth the income — not which class to put it on.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • The Intel value at the middle rank.
  • Whether it stacks across two Operators, as Thievery explicitly does not.
  • How much Intel a typical Operation costs, which is what decides the payoff.

Other Talents

Sources