Talent
Zero Company Fortitude Talent
Extra Defense while the Operator is injured, and at max rank it cancels the injury accuracy penalty too.
- Confidence
- Confirmed
- Verified
- 29 August 2026
- Version
- Retail 1.0 — launch-week Focus Tree tables
Quick answer
Passively grants additional Defense while this Operator is injured. Injuries are inflicted when an Operator is brought to zero health and downed.
- Available to
- Any Custom Operator
- Cost
- Passive — no cost
- First rank
- +2 Defense while injured.
- Max rank
- +6 Defense while injured, and the chance-to-hit penalty from being injured no longer applies.
- Tags
- mitigation
Build value
What this Talent is actually for
The only Talent that rewards a state you would normally avoid, and +6 Defense is the largest flat mitigation figure anywhere in the game. It exists for the campaign reality that you will sometimes be forced to field an injured Operator, and it turns that from a penalty into a specialisation. It also invites a genuinely risky line — deliberately keeping an Operator injured for the bonus — which has to be weighed against permanent death at three Injuries.
Focus Tree
Every rank, and what each one changes
Focus Points buy these steps in order. Several of them change what the Talent does rather than making it bigger, so the last row is worth reading before you commit to the first.
The ladder carries its own evidence, and it is weaker than the Talent’s. EA named these Talents; guide writers read the numbers off the shipped game’s Focus Tree. Nothing here has been reproduced by this site.
| Rank | What it does |
|---|---|
| Rank I | +2 Defense while injured. |
| Rank II | +3 Defense while injured. |
| Rank III | +4 Defense while injured. |
| Rank IV | +6 Defense while injured, and the injury chance-to-hit penalty is ignored. |
Sources
- Star Wars Zero Company Talents Complete List
Hack the Minotaur · Tier 3 — Retail review · accessed 29 August 2026
Supports: "10 Universal Talents" for custom Operators, one astromech-exclusive Talent and seven authored-Operator Talents, each printed as a four-tier table. A Life of Labor — "Tier 1: +5 Health; +1 Defense", "Tier 2: +5 Health; +1 Defense; +2 Melee Damage", "Tier 3: +5 Health; +1 Defense; +2 Melee Damage; +2 Critical Hit Damage", "Tier 4: +7 Health; +2 Defense; +4 Melee Damage; +4 Critical Hit Damage". Anticipation — "1 use per turn", "2 uses per turn", "3 uses per turn", "3 uses per turn, can also target an ally". Cold Blooded — "1 stack; 1 per combat", "1 stack; 2 per combat", "1 stack; 3 per combat", "2 stacks; 3 per combat". Espionage — "+5 Intel Rewards", +7, +9, +12. Fortitude — "+2 Defense", +3, +4, "+6 Defense; ignore the chance-to-hit penalty for injury". Grit — "1 stack per 1 turn, +2 Max Health", +4, +8, "2 stacks per 1 turn, +12 Max Health". Sabotage — "1 per combat", "2 per combat", "3 per combat", "Unlimited". Taunt — "1 Taunt per turn", then "reduces Damage by 2", by 4, by 6. The Bigger They Are… — "+2 Damage", +3, +4, +6. Thievery — "+150 Credits", +200, +250, +300. Built-In Comlink — "Tier 1: +1 AP; 1 per turn", "Tier 2: +1 AP; 2 per turn", "Tier 3: +1 AP; Unlimited". Status definitions — Evasion: "The next incoming attack on your unit is automatically 'evaded' and misses." Vicious: "Guarantees that your Operator's next Ranged Attack or Melee Attack is a Critical Hit." Invulnerable: "Prevents all incoming damage from the next incoming attack." Bylined Hack The Minotaur, printed update date 2026-08-17 — which predates launch, and is recorded as printed rather than quietly corrected. The tables match two launch-week sources step for step, so this is registered as corroboration and its date is not read as a claim about which build it describes.
- Star Wars Zero Company – Best Talents & Focus Tree Guide
KeenGamer · Tier 3 — Retail review · accessed 29 August 2026
Supports: "10 universal talents" available to Custom Operators, each walked rank by rank. Anticipation — "Gain 1 Evasion once per turn" (Rank I), twice per turn (II), three times per turn (III), applying to allies (IV). Grit — "+2 Health and 1 Invulnerable stack" (I) to "+12 Health and 2 Invulnerable stacks" (IV). Cold-Blooded — "1 Vicious stack once per combat" (I), two uses per combat (II), three uses (III), "2 Vicious stacks" (IV). A Life of Labor — "+5 Health/+1 Defense" (I) scaling to "+7 Health/+2 Defense/+4 Melee Damage/+4 Critical Hit Damage" (IV). The Bigger They Are… — +2 Elite/Boss Damage (I) to +6 (IV). Taunt — "Taunt one enemy once per turn" (I), reducing target damage by 2 to 6 across upgrades. Sabotage — once per combat (I) to Unlimited (IV). Fortitude — "+2 Defense" while injured (I) to "+6 Defense and removes Injury accuracy penalty" (IV). Thievery — +150 Credits (I) to +300 (IV). Espionage — +5 Intel (I) to +12 (IV). Respec — "You unlock full respeccing very early, around Cycle 3", "Changing a Specialization is free and refunds the Focus Points invested", recruitable Operators can change both Specialization and Talent, and story characters' fixed Talents are not refunded. Bylined Ali Amir, dated 2026-08-28
- Here are the best talents for each specialization in Star Wars Zero Company
PC Gamer · Tier 3 — Retail review · accessed 29 August 2026
Supports: Talent table, relayed by this site's editor from the published article: ten interchangeable Talents for recruitable Operators, each with a base value and three upgrade levels — The Bigger They Are… "+2 damage vs elite/boss", +3, +4, +6; Anticipation "1 Evasion/turn", 2/turn, 3/turn, "can apply it to an ally"; Cold-Blooded "1 Vicious stack, 1/combat", 2/combat, 3/combat, "applies 2 Vicious stacks"; Taunt "Taunt enemy, 1/turn", target −2 damage, −4, −6; A Life of Labor "+5 HP, +1 Defense", "also +2 melee damage", "also +2 crit damage", "+7 HP, +2 Defense, +4 melee, +4 crit damage"; Thievery "+150 Credits/mission", +200, +250, +300; Sabotage "Detonate battlefield explosive, 1/combat", 2/combat, 3/combat, Unlimited; Espionage "+5 Intel/mission", +7, +9, +12; Grit "1 Invulnerable stack/turn; +2 HP", +4 HP, +8 HP, "+12 HP and 2 Invulnerable stacks"; Fortitude "+2 Defense while injured", +3, +4, "+6 and ignores injury Chance-to-Hit penalty". Also relayed: recruited Operators can change both Talent and Specialization. The article body could not be retrieved by this site — pcgamer.com returns a membership interstitial to an automated fetch — so every value above was corroborated against retail-keengamer-talents and retail-htm-talents before publication, and no record cites this source alone.
Pairings
Specializations it combines with
A Talent is chosen separately from a class, so these are combinations you assemble yourself rather than anything the game groups for you.
- Heavy
Defense is flat subtraction and stacks, so +6 on top of Heavy Armor Training and a max-rank Bulwark is where common enemies stop doing damage entirely.
- Assault
The Operator most likely to be downed is the one that charges into the open, so it is the most likely to be fighting injured in the first place.
- Medic
A Medic decides how long an Injury lasts, so the two Talents are read together: heal it away, or leave it and take the Defense.
Open questions
Points the shipped game has not yet answered for us, or that need a controlled comparison to state as fact — recorded rather than guessed at.
- Whether the bonus scales with the number of Injuries or applies at one.
- Whether deliberately holding an Injury has any consequence beyond the permadeath risk.
Other Talents
- Zero Company A Life of Labor Talent
- Zero Company Anticipation Talent
- Zero Company Cold Blooded Talent
- Zero Company Espionage Talent
- Zero Company Grit Talent
- Zero Company Sabotage Talent
- Zero Company Taunt Talent
- Zero Company The Bigger They Are… Talent
- Zero Company Thievery Talent
- Zero Company Built-In Comlink Talent
- Zero Company Combat Gas Talent
- Zero Company Combat Jump Talent
- Zero Company Fearless Leader Talent
- Zero Company Final Shot Talent
- Zero Company For My Brothers Talent
- Zero Company Strong with the Force Talent
- Zero Company Uppercut Talent
Sources
- Lead Zero Company To Victory on August 27
Electronic Arts · Tier 1 — Official · accessed 6 August 2026
Supports: Operator introductions; 3 Action Points per turn; Advantage caps at 10; the eight Specializations; Bonds in the Personnel Facility; Hawks' species options
- Star Wars Zero Company: How Some of the Greatest Minds in Tactics Games are Pushing the Genre, Again
Xbox Wire · Tier 2 — Developer interview · accessed 6 August 2026
Supports: Greg Foertsch and James Brawley on the eight Specializations, Combat Stim + Gunslinger synergy, Advantage, and Specialization changes on authored characters
- Star Wars Zero Company Talents Complete List
Hack the Minotaur · Tier 3 — Retail review · accessed 29 August 2026
Supports: "10 Universal Talents" for custom Operators, one astromech-exclusive Talent and seven authored-Operator Talents, each printed as a four-tier table. A Life of Labor — "Tier 1: +5 Health; +1 Defense", "Tier 2: +5 Health; +1 Defense; +2 Melee Damage", "Tier 3: +5 Health; +1 Defense; +2 Melee Damage; +2 Critical Hit Damage", "Tier 4: +7 Health; +2 Defense; +4 Melee Damage; +4 Critical Hit Damage". Anticipation — "1 use per turn", "2 uses per turn", "3 uses per turn", "3 uses per turn, can also target an ally". Cold Blooded — "1 stack; 1 per combat", "1 stack; 2 per combat", "1 stack; 3 per combat", "2 stacks; 3 per combat". Espionage — "+5 Intel Rewards", +7, +9, +12. Fortitude — "+2 Defense", +3, +4, "+6 Defense; ignore the chance-to-hit penalty for injury". Grit — "1 stack per 1 turn, +2 Max Health", +4, +8, "2 stacks per 1 turn, +12 Max Health". Sabotage — "1 per combat", "2 per combat", "3 per combat", "Unlimited". Taunt — "1 Taunt per turn", then "reduces Damage by 2", by 4, by 6. The Bigger They Are… — "+2 Damage", +3, +4, +6. Thievery — "+150 Credits", +200, +250, +300. Built-In Comlink — "Tier 1: +1 AP; 1 per turn", "Tier 2: +1 AP; 2 per turn", "Tier 3: +1 AP; Unlimited". Status definitions — Evasion: "The next incoming attack on your unit is automatically 'evaded' and misses." Vicious: "Guarantees that your Operator's next Ranged Attack or Melee Attack is a Critical Hit." Invulnerable: "Prevents all incoming damage from the next incoming attack." Bylined Hack The Minotaur, printed update date 2026-08-17 — which predates launch, and is recorded as printed rather than quietly corrected. The tables match two launch-week sources step for step, so this is registered as corroboration and its date is not read as a claim about which build it describes.
- Star Wars Zero Company – Best Talents & Focus Tree Guide
KeenGamer · Tier 3 — Retail review · accessed 29 August 2026
Supports: "10 universal talents" available to Custom Operators, each walked rank by rank. Anticipation — "Gain 1 Evasion once per turn" (Rank I), twice per turn (II), three times per turn (III), applying to allies (IV). Grit — "+2 Health and 1 Invulnerable stack" (I) to "+12 Health and 2 Invulnerable stacks" (IV). Cold-Blooded — "1 Vicious stack once per combat" (I), two uses per combat (II), three uses (III), "2 Vicious stacks" (IV). A Life of Labor — "+5 Health/+1 Defense" (I) scaling to "+7 Health/+2 Defense/+4 Melee Damage/+4 Critical Hit Damage" (IV). The Bigger They Are… — +2 Elite/Boss Damage (I) to +6 (IV). Taunt — "Taunt one enemy once per turn" (I), reducing target damage by 2 to 6 across upgrades. Sabotage — once per combat (I) to Unlimited (IV). Fortitude — "+2 Defense" while injured (I) to "+6 Defense and removes Injury accuracy penalty" (IV). Thievery — +150 Credits (I) to +300 (IV). Espionage — +5 Intel (I) to +12 (IV). Respec — "You unlock full respeccing very early, around Cycle 3", "Changing a Specialization is free and refunds the Focus Points invested", recruitable Operators can change both Specialization and Talent, and story characters' fixed Talents are not refunded. Bylined Ali Amir, dated 2026-08-28
- Here are the best talents for each specialization in Star Wars Zero Company
PC Gamer · Tier 3 — Retail review · accessed 29 August 2026
Supports: Talent table, relayed by this site's editor from the published article: ten interchangeable Talents for recruitable Operators, each with a base value and three upgrade levels — The Bigger They Are… "+2 damage vs elite/boss", +3, +4, +6; Anticipation "1 Evasion/turn", 2/turn, 3/turn, "can apply it to an ally"; Cold-Blooded "1 Vicious stack, 1/combat", 2/combat, 3/combat, "applies 2 Vicious stacks"; Taunt "Taunt enemy, 1/turn", target −2 damage, −4, −6; A Life of Labor "+5 HP, +1 Defense", "also +2 melee damage", "also +2 crit damage", "+7 HP, +2 Defense, +4 melee, +4 crit damage"; Thievery "+150 Credits/mission", +200, +250, +300; Sabotage "Detonate battlefield explosive, 1/combat", 2/combat, 3/combat, Unlimited; Espionage "+5 Intel/mission", +7, +9, +12; Grit "1 Invulnerable stack/turn; +2 HP", +4 HP, +8 HP, "+12 HP and 2 Invulnerable stacks"; Fortitude "+2 Defense while injured", +3, +4, "+6 and ignores injury Chance-to-Hit penalty". Also relayed: recruited Operators can change both Talent and Specialization. The article body could not be retrieved by this site — pcgamer.com returns a membership interstitial to an automated fetch — so every value above was corroborated against retail-keengamer-talents and retail-htm-talents before publication, and no record cites this source alone.