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Zero Company Builds

Talent

Zero Company A Life of Labor Talent

A flat passive stat increase — health and Defense first, then melee and critical damage.

Confirmed
Confidence
Confirmed
Verified
14 August 2026
Version
pre-release (no retail build)

Quick answer

Passively increases the Operator's health and Defense, and at higher ranks their melee and critical hit damage as well.

Available to
Any Custom Operator
Cost
Passive — no cost
First rank
+5 health and +1 Defense.
Max rank
+7 health, +2 Defense, +4 melee damage and +4 critical hit damage.
Tags
mitigation

Build value

What this Talent is actually for

The Talent with no condition attached, which is its whole case: it costs no Action Point, needs no target and never has a mission where it does nothing. Defense is flat subtraction from every incoming hit, so +2 is worth far more against a swarm than against one large attack. The max rank quietly turns it into an offensive Talent too, which suits the Operators that were already going to be in melee range.

Pairings

Specializations it combines with

A Talent is chosen separately from a class, so these are combinations you assemble yourself rather than anything the game groups for you.

  • Assault

    Bull Rush is a melee attack that cannot miss, so +4 melee damage is applied on every charge with no accuracy risk attached.

  • Heavy

    Defense stacks flatly, so +2 on top of Heavy Armor Training and Bulwark is what pushes a Heavy past the point where common enemies can hurt it at all.

  • Soldier

    Brutal Strike is melee and its final rank stuns, so the extra melee damage rides on an attack that is already the Soldier's control tool.

What we don't know yet

The game has not been released. These are open questions we have chosen not to guess at.

  • The middle rank's values.
  • Whether the melee and critical bonuses arrive at the final rank only.

Other Talents

Sources